Bears Can't Drift!? is getting a patch, find out whats going to be included!
Note from the developer:
Its finally here! Thank you all so much for your patience. Its been a huge learning curve and there have been some major set backs between the initial release and patch. Things are back up and running now so fingers crossed this patch will fix all the issues people have had with the game. I hope you enjoy the game and good luck with that platinum!
- Save icon material now renders correctly in server room
- Everyone's a winner trophy no longer unlocks when coming in fourth place
- Mortor strike power up no longer blocks out the screen in red
- Mortor strikes now hit the player allowing the trophy to unlock
- Server room background materials now render correctly
- Tires no longer flicker while idle
- medium difficulty trophy no longer unlocks while attempting to activate hard mode
- Trophies no longer retroactively unlock
- Time trial modes in Arctic and Ruin worlds have been reduced
- Save data check runs at the start of the game to warn if save data is corrupt or missing
- Pigeon hat trophy now unlock
The development of Bears Can't Drift!? has been a difficult one. The game started life on Ouya as part of a 5 day Unity project. After releasing, we were contacted by Ouya with the possibility of publishing. Over a period of one month, we developed a game slice which unfortunately Ouya chose not to fund, so we launched a kickstarter instead... that didn't quite work out either.
Due to lack of funds the programmer that I worked with had to leave, so I decided to start from scratch on Bears Can't Drift!? 2.0.
While I had no real programming experience, I did have some success in the past with Unreals Kismet (a node based visual script). Unreal Engine 4 had just been released, so I decided to give their new Blueprint system a go!
I took the track from the old build and revamped it with new artwork. The game could now have a higher fidelity as it was no longer being developed on Ouya.
With the new track came new assets. The original Bears Can't Drift!? had to have the entire map and all assets contained within one texture to keep the draw calls to a minimum. The new version of the game had less restrictions so I was free to stretch my artistic muscles.